forked from MagicBane/Server
create PlayerManager static class
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@@ -11,6 +11,7 @@ package engine.net.client.msg.login;
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import engine.exception.SerializationException;
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import engine.gameManager.PlayerManager;
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import engine.net.AbstractConnection;
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import engine.net.AbstractNetMsg;
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import engine.net.ByteBufferReader;
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@@ -162,9 +163,9 @@ public class CharSelectScreenMsg extends ClientNetMsg {
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for (int i = 0; i < this.numChars; ++i) {
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try {
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if (!fromCommit)
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PlayerCharacter.serializeForClientMsgLogin(this.chars.get(i), writer);
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PlayerManager.serializeForClientMsgLogin(this.chars.get(i), writer);
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else
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PlayerCharacter.serializeForClientMsgCommit(this.chars.get(i), writer);
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PlayerManager.serializeForClientMsgCommit(this.chars.get(i), writer);
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} catch (SerializationException e) {
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Logger.error("failed to serialize character " + this.chars.get(i).getObjectUUID());
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// Handled already.
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