create PlayerManager static class

This commit is contained in:
2025-01-05 20:47:33 -06:00
parent 76eed79b0a
commit 450ae2ec82
87 changed files with 2730 additions and 2853 deletions
@@ -11,6 +11,7 @@ package engine.net.client.msg.login;
import engine.exception.SerializationException;
import engine.gameManager.PlayerManager;
import engine.net.AbstractConnection;
import engine.net.AbstractNetMsg;
import engine.net.ByteBufferReader;
@@ -162,9 +163,9 @@ public class CharSelectScreenMsg extends ClientNetMsg {
for (int i = 0; i < this.numChars; ++i) {
try {
if (!fromCommit)
PlayerCharacter.serializeForClientMsgLogin(this.chars.get(i), writer);
PlayerManager.serializeForClientMsgLogin(this.chars.get(i), writer);
else
PlayerCharacter.serializeForClientMsgCommit(this.chars.get(i), writer);
PlayerManager.serializeForClientMsgCommit(this.chars.get(i), writer);
} catch (SerializationException e) {
Logger.error("failed to serialize character " + this.chars.get(i).getObjectUUID());
// Handled already.