forked from MagicBane/Server
attack speed calculations resolved
This commit is contained in:
@@ -657,43 +657,20 @@ public class PlayerCombatStats {
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}else {
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}else {
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weapon = this.owner.charItemManager.getEquipped(2);
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weapon = this.owner.charItemManager.getEquipped(2);
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}
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}
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float delayExtra = 0;
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if(weapon == null) {
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speed = weapon.getModifiedSpeed();
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speed = 20.0f;
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}else{
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for(String effID : this.owner.effects.keySet()){
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speed = weapon.getItemBase().getSpeed();
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Effect eff = this.owner.effects.get(effID);
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for(Effect eff : weapon.effects.values()){
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if(eff == null)
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continue;
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
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if(mod.modType.equals(Enum.ModType.AttackDelay) && !effID.contains("Stance")){
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float percent = mod.getPercentMod();
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float base = mod.getPercentMod();
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int trains = eff.getTrains();
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if(mod.getRamp() != 0)
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float modValue = percent + (trains * mod.getRamp());
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base += (mod.getRamp() * eff.getTrains());
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speed *= 1 + (modValue * 0.01f);
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base *= 0.01f;
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}
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speed *= (1 + base);
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}
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}
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}
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if(this.owner.charItemManager.getEquipped(1) != null){
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for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.AttackDelay)){
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float percent = mod.getPercentMod();
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int trains = eff.getTrains();
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float modValue = percent + (trains * mod.getRamp());
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delayExtra += modValue * 0.01f;
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}
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}
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}
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}
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if(this.owner.charItemManager.getEquipped(2) != null){
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for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.AttackDelay)){
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float percent = mod.getPercentMod();
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int trains = eff.getTrains();
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float modValue = percent + (trains * mod.getRamp());
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delayExtra += modValue * 0.01f;
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}
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}
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}
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}
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}
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}
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}
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@@ -713,11 +690,7 @@ public class PlayerCombatStats {
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}
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}
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}
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}
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}
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}
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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bonusValues -= stanceValue + delayExtra; // take away stance modifier from alacrity bonus values
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= bonusValues; // apply alacrity bonuses without stance mod
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if(speed < 10.0f)
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if(speed < 10.0f)
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speed = 10.0f;
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speed = 10.0f;
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