forked from MagicBane/Server
perpetual movement machine fixed
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@@ -432,7 +432,10 @@ public enum CombatManager {
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//Source can attack.
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//NOTE Don't 'return;' beyond this point until timer created
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if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
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pc.updateMovementState();
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}
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boolean attackFailure = (wb != null) && (wb.getRange() > 35f) && abstractCharacter.isMoving();
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//Target can't attack on move with ranged weapons.
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