calculate damage BEFORE modifyHealth is called in CombatManager

This commit is contained in:
2025-03-18 09:59:53 -05:00
parent 1fda6cc80d
commit 676f0e7023
+4 -4
View File
@@ -951,6 +951,10 @@ public enum CombatManager {
float d = 0f;
if(ac != null && ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
damage *= ((PlayerCharacter)ac).ZergMultiplier;
} // Health modifications are modified by the ZergMechanic
errorTrack = 12;
//Subtract Damage from target's health
@@ -1235,10 +1239,6 @@ public enum CombatManager {
if (eff.getPower() != null && (eff.getPower().getToken() == 429506943 || eff.getPower().getToken() == 429408639 || eff.getPower().getToken() == 429513599 || eff.getPower().getToken() == 429415295))
swingAnimation = 0;
if(source != null && source.getObjectType().equals(GameObjectType.PlayerCharacter)){
damage *= ((PlayerCharacter)source).ZergMultiplier;
} // Health modifications are modified by the ZergMechanic
TargetedActionMsg cmm = new TargetedActionMsg(source, target, damage, swingAnimation);
DispatchMessage.sendToAllInRange(target, cmm);
}