forked from MagicBane/Server
rune price ceiling adjustment
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@@ -204,6 +204,11 @@ public class Contract extends AbstractGameObject {
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me.magicValue = Warehouse.getCostForResource(me.getItemBase().getUUID());
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}
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}
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if(this.getObjectUUID() == 1202)
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for(MobEquipment me : this.sellInventory){
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me.magicValue = ItemBase.getPriceCeilingForRune(me.getItemBase().getUUID());
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}
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return this.sellInventory;
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}
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