forked from MagicBane/Server
Enchant Value derived form parser instead of database
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@@ -23,10 +23,7 @@ import engine.mbEnums.PowerFailCondition;
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import engine.net.Dispatch;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ApplyEffectMsg;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Effect;
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import engine.objects.PlayerCharacter;
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import engine.objects.*;
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import engine.powers.effectmodifiers.*;
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import engine.server.MBServerStatics;
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import engine.util.Hasher;
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@@ -858,6 +855,7 @@ public class EffectsBase {
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if (effectBase != null) {
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ValueEffectModifier valueEffect = (ValueEffectModifier) abstractEffectModifier;
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effectBase.value = valueEffect.minMod;
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Item.addEnchantValue(effectBase.getIDString(), (int)valueEffect.minMod);
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}
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break;
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case WeaponProc:
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