Enchant Value derived form parser instead of database

This commit is contained in:
2024-08-22 18:56:56 -05:00
parent 3d96e6504e
commit 769b84b9da
3 changed files with 2 additions and 23 deletions
+2 -4
View File
@@ -23,10 +23,7 @@ import engine.mbEnums.PowerFailCondition;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ApplyEffectMsg;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Effect;
import engine.objects.PlayerCharacter;
import engine.objects.*;
import engine.powers.effectmodifiers.*;
import engine.server.MBServerStatics;
import engine.util.Hasher;
@@ -858,6 +855,7 @@ public class EffectsBase {
if (effectBase != null) {
ValueEffectModifier valueEffect = (ValueEffectModifier) abstractEffectModifier;
effectBase.value = valueEffect.minMod;
Item.addEnchantValue(effectBase.getIDString(), (int)valueEffect.minMod);
}
break;
case WeaponProc: