forked from MagicBane/Server
mob AI message cleanup
This commit is contained in:
@@ -12,13 +12,20 @@ package engine.mobileAI.utilities;
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import engine.Enum.*;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.gameManager.PowersManager;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.MobAI;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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@@ -513,4 +520,209 @@ public class CombatUtilities {
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return agent.getMaxDamageHandOne();
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}
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public static boolean MobCast(Mob mob) {
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try {
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// Method picks a random spell from a mobile's list of powers
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens;
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ArrayList<Integer> purgeTokens;
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
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if (mob.behaviourType.callsForHelp)
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MobAI.MobCallForHelp(mob);
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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purgeTokens = new ArrayList<>();
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) {
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
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for (ActionsBase actionBase : powerBase.getActions()) {
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String stackType = actionBase.stackType;
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if (target.getEffects() != null && target.getEffects().containsKey(stackType))
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purgeTokens.add(powerToken);
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}
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}
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powerTokens.removeAll(purgeTokens);
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// Sanity check
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if (powerTokens.isEmpty())
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return false;
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// Pick random spell from our list of powers
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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int powerRank = mob.mobPowers.get(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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//check for hit-roll
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if (mobPower.requiresHitRoll)
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if (triggerDefense(mob, mob.getCombatTarget()))
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return false;
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// Cast the spell
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if (inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
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PerformActionMsg msg;
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if (!mobPower.isHarmful() || mobPower.targetSelf) {
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PowersManager.useMobPower(mob, mob, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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} else {
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PowersManager.useMobPower(mob, target, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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}
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000L) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
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return true;
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}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage());
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}
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return false;
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}
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public static boolean GuardCast(Mob mob) {
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try {
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// Method picks a random spell from a mobile's list of powers
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens;
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ArrayList<Integer> purgeTokens;
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
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if (mob.behaviourType.callsForHelp)
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MobAI.MobCallForHelp(mob);
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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purgeTokens = new ArrayList<>();
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) {
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
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for (ActionsBase actionBase : powerBase.getActions()) {
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String stackType = actionBase.stackType;
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if (target.getEffects() != null && target.getEffects().containsKey(stackType))
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purgeTokens.add(powerToken);
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}
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}
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powerTokens.removeAll(purgeTokens);
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// Sanity check
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if (powerTokens.isEmpty())
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return false;
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int powerToken;
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int nukeRoll = ThreadLocalRandom.current().nextInt(1,100);
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if (nukeRoll < 55) {
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//use direct damage spell
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powerToken = powerTokens.get(powerTokens.size() - 1);
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} else {
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//use random spell
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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}
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int powerRank = 1;
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switch(mob.getRank()){
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case 1:
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powerRank = 10;
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break;
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case 2:
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powerRank = 15;
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break;
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case 3:
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powerRank = 20;
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break;
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case 4:
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powerRank = 25;
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break;
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case 5:
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powerRank = 30;
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break;
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case 6:
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powerRank = 35;
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break;
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case 7:
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powerRank = 40;
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break;
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}
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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//check for hit-roll
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if (mobPower.requiresHitRoll)
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if (triggerDefense(mob, mob.getCombatTarget()))
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return false;
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// Cast the spell
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if (inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
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PerformActionMsg msg;
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if (!mobPower.isHarmful() || mobPower.targetSelf) {
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if (mobPower.category.equals("DISPEL")) {
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PowersManager.useMobPower(mob, target, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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} else {
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PowersManager.useMobPower(mob, mob, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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}
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} else {
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PowersManager.useMobPower(mob, target, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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}
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000L) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
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return true;
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}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage());
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}
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return false;
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}
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}
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@@ -143,15 +143,6 @@ public class MovementUtilities {
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public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
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//update our walk/run state.
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if (isWalking && !agent.isWalk()) {
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agent.setWalkMode(true);
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MovementManager.sendRWSSMsg(agent);
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} else if (!isWalking && agent.isWalk()) {
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agent.setWalkMode(false);
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MovementManager.sendRWSSMsg(agent);
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}
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MoveToPointMsg msg = new MoveToPointMsg();
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