forked from MagicBane/Server
FIRST AFTER ROLLBACK: reintroduce mines
This commit is contained in:
@@ -23,6 +23,7 @@ import engine.gameManager.*;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.LogoutCharacterJob;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.Threads.MobRespawnThread;
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import engine.net.Dispatch;
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@@ -209,7 +210,7 @@ public class WorldServer {
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LocalDateTime nextHourlyJobTime = LocalDateTime.now().withMinute(0).withSecond(0).plusHours(0);
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LocalDateTime nextWareHousePushTime = LocalDateTime.now();
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LocalDateTime nextDiscSpawn = LocalDateTime.now().withMinute(0).withSecond(0).plusHours(1);
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LocalDateTime nextMinePulse = LocalDateTime.now().withMinute(0).withSecond(0);
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LocalDateTime minePulse = LocalDateTime.now().withMinute(0).withSecond(0).plusHours(0);
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// Begin execution of main game loop
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@@ -251,11 +252,11 @@ public class WorldServer {
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if(LocalDateTime.now().isAfter(nextDiscSpawn)) {
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switch (LocalDateTime.now().getHour()) {
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case 0:
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case 3:
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case 7:
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case 11:
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case 15:
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case 19:
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case 4:
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case 8:
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case 12:
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case 16:
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case 20:
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for (Mob dropper : Mob.disciplineDroppers) {
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if (!dropper.isAlive()) {
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Zone.respawnQue.add(dropper);
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@@ -266,12 +267,9 @@ public class WorldServer {
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}
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nextDiscSpawn = nextDiscSpawn.plusHours(1);
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}
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if (LocalDateTime.now().isAfter(nextMinePulse)) {
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Thread mineThread = new Thread(new MineThread());
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mineThread.setName("mineThread");
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mineThread.start();
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nextMinePulse = nextMinePulse.plusMinutes(30);
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if(LocalDateTime.now().isAfter(minePulse)) {
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Mine.processMineWindows();
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minePulse = minePulse.plusMinutes(30);
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}
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ThreadUtils.sleep(50);
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}
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@@ -552,18 +550,6 @@ public class WorldServer {
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Logger.info("Running garbage collection...");
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System.gc();
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//Logger.info("Starting Mine Thread...");
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//Thread mineThread = new Thread(new MineThread());
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//mineThread.setName("mine thread");
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//mineThread.start();
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//Logger.info("Starting Power Thread...");
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//Thread powerThread = new Thread(new PowersThread());
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//powerThread.setName("power thread");
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//powerThread.start();
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//Logger.info("Starting Box Flag Thread");
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//BoxFlagThread.startBoxFlagThread();
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return true;
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}
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@@ -843,9 +829,9 @@ public class WorldServer {
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loadedMob.playerAgroMap.remove(player.getObjectUUID());
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}
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player.getTimestamps().put("logout", System.currentTimeMillis());
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player.enteredWorld = false;
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player.setEnteredWorld(false);
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// remove from simulation and zero current loc
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// remove from simulation and zero current loc
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WorldGrid.RemoveWorldObject(player);
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