forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -9,9 +9,9 @@
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package engine.jobs;
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import engine.mbEnums.DoorState;
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import engine.gameManager.DispatchManager;
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import engine.job.AbstractScheduleJob;
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import engine.net.DispatchMessage;
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import engine.mbEnums.DoorState;
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import engine.net.client.msg.DoorTryOpenMsg;
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import engine.objects.Blueprint;
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import engine.objects.Building;
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@@ -40,7 +40,7 @@ public class DoorCloseJob extends AbstractScheduleJob {
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this.building.setDoorState(doorNumber, DoorState.CLOSED);
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DoorTryOpenMsg msg = new DoorTryOpenMsg(door, this.building.getObjectUUID(), 0, (byte) 0);
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DispatchMessage.sendToAllInRange(building, msg);
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DispatchManager.sendToAllInRange(building, msg);
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}
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