forked from MagicBane/Server
swing animation lookup
This commit is contained in:
@@ -85,25 +85,25 @@ public enum CombatManager {
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return;
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return;
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}
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}
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if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) {
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if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
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//swing left hand only
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//swing left hand only
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
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return;
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return;
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}
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}
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if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
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if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
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//no weapon equipped with a shield, punch with one hand
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//no weapon equipped with a shield, punch with one hand
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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return;
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return;
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}
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}
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if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
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if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
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//one weapon equipped with a shield, swing with one hand
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//one weapon equipped with a shield, swing with one hand
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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return;
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return;
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}
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}
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if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) {
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if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
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//two weapons equipped, swing both hands
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//two weapons equipped, swing both hands
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
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