Renamed class to not conflict with the java.lang version.

This commit is contained in:
2024-04-05 07:59:44 -04:00
parent dd84615ca1
commit c1ee6f5b52
388 changed files with 1807 additions and 1779 deletions
@@ -9,7 +9,7 @@
package engine.powers.poweractions;
import engine.Enum;
import engine.mbEnums;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -36,7 +36,7 @@ public class RunegateTeleportPowerAction extends AbstractPowerAction {
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter pc = (PlayerCharacter) awo;
@@ -63,7 +63,7 @@ public class RunegateTeleportPowerAction extends AbstractPowerAction {
if (rg != null) {
PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
}
} else {