forked from MagicBane/Server
fix the bricking shit
This commit is contained in:
@@ -758,8 +758,8 @@ public class MobAI {
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break;
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break;
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default:
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default:
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//SuperSimpleMobAI.run(mob);
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//SuperSimpleMobAI.run(mob);
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//MobHandler.run(mob);
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MobHandler.run(mob);
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DefaultLogic(mob);
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//DefaultLogic(mob);
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break;
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break;
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}
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}
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if(mob.isAlive())
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if(mob.isAlive())
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@@ -3,6 +3,7 @@ package engine.mobileAI.Threads;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.ConfigManager;
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import engine.mobileAI.MobAI;
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import engine.mobileAI.MobAI;
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import engine.gameManager.ZoneManager;
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import engine.gameManager.ZoneManager;
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import engine.mobileAI.SuperSimpleMobAI;
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import engine.objects.Mob;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import engine.objects.Zone;
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import engine.server.MBServerStatics;
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import engine.server.MBServerStatics;
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@@ -43,7 +44,7 @@ public class MobAIThread implements Runnable{
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}
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}
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}
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}
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try {
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try {
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Thread.sleep(1);
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Thread.sleep(100);
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} catch (InterruptedException e) {
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} catch (InterruptedException e) {
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Logger.error("AI Thread interrupted", e);
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Logger.error("AI Thread interrupted", e);
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Thread.currentThread().interrupt();
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Thread.currentThread().interrupt();
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