revert new mob AI

This commit is contained in:
2025-03-28 15:30:12 -05:00
parent 4d79d17582
commit ca12c7d864
3 changed files with 6 additions and 39 deletions
@@ -34,34 +34,6 @@ public class MobAIThread implements Runnable{
try {
if (mob != null) {
MobAI.DetermineAction(mob);
//if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){
// SuperSimpleMobAI.run(mob);
// return;
//}
//boolean override;
//switch (mob.BehaviourType) {
// case GuardCaptain:
// case GuardMinion:
// case GuardWallArcher:
// case Pet1:
// case HamletGuard:
// override = false;
// break;
// default:
// override = true;
// break;
//}
// if(mob.isSiege())
// override = false;
//if(mob.isPet())
// override = false;
//if(override){
// SuperSimpleMobAI.run(mob);
// return;
//}
}
} catch (Exception e) {
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);