forked from MagicBane/Server
rentrant lock on combat
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@@ -12,7 +12,6 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.AttackJob;
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import engine.jobs.DeferredPowerJob;
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import engine.math.Vector3f;
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import engine.mbEnums;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.TargetedActionMsg;
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@@ -125,18 +124,12 @@ public enum CombatManager {
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (!attacker.isCombat())
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return;
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//check if this slot is on attack timer, if timer has passed clear it, else early exit
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if(attacker.getTimers() != null && attacker.getTimers().containsKey("Attack"+slot.name()))
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if(attacker.getTimers().get("Attack"+slot.name()).timeToExecutionLeft() <= 0)
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attacker.getTimers().remove("Attack"+slot.name());
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else
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return;
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}
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target.combatLock.writeLock().lock();
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// check if character is in range to attack target
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try {
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PlayerBonuses bonus = attacker.getBonuses();
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float rangeMod = 1.0f;
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@@ -473,7 +466,12 @@ public enum CombatManager {
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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} catch (Exception ex) {
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cancelAutoAttackJob(attacker,slot);
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//Logger.error("COMBAT CAUGHT ERROR: " + ex.getMessage());
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} finally {
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target.combatLock.writeLock().unlock();
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}
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}
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public static void toggleCombat(boolean toggle, ClientConnection origin) {
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@@ -624,7 +622,20 @@ public enum CombatManager {
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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}
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public static int calculatePetDamage(AbstractCharacter agent) {
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public static void cancelAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot) {
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis());
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
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if (timers != null) {
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timers.get("Attack" + slot.name()).cancelJob();
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} else
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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}
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public static void calculatePetDamage(AbstractCharacter agent) {
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//damage calc for pet
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float range;
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float damage;
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@@ -636,7 +647,6 @@ public enum CombatManager {
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dmgMultiplier += agent.getLevel() * 0.1f;
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range = (float) (maxDmg - minDmg);
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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return (int) (damage * dmgMultiplier);
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}
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public static double getMinDmg(double min, AbstractCharacter agent) {
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int primary = agent.getStatStrCurrent();
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@@ -59,6 +59,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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private Vector3f rot = new Vector3f(0.0f, 0.0f, 0.0f);
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private int objectTypeMask = 0;
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private Bounds bounds;
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public ReentrantReadWriteLock combatLock = new ReentrantReadWriteLock();
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/**
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* No Id Constructor
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