forked from MagicBane/Server
simplified mob aI
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@@ -14,6 +14,7 @@ import engine.InterestManagement.WorldGrid;
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import engine.gameManager.*;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.Behaviours.StandardMob;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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@@ -620,6 +621,22 @@ public class MobAI {
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try {
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boolean override = true;
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switch (mob.BehaviourType) {
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case GuardCaptain:
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case GuardMinion:
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case GuardWallArcher:
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case Pet1:
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case HamletGuard:
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override = false;
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break;
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}
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if(override){
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if(!mob.isSiege())
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StandardMob.run(mob);
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}
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//always check the respawn que, respawn 1 mob max per second to not flood the client
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if (mob == null)
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