forked from MagicBane/Server
Effects stored in new collection
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@@ -20,7 +20,6 @@ import engine.math.AtomicFloat;
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import engine.math.Bounds;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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@@ -30,6 +29,7 @@ import engine.net.client.ClientConnection;
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import engine.net.client.msg.UpdateEffectsMsg;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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import engine.wpakpowers.AppliedEffect;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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@@ -63,7 +63,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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// Effects collection for wpak power manager
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public ConcurrentHashMap<Integer, ConcurrentHashMap<mbEnums.ModType, Integer>> _effects = new ConcurrentHashMap<>();
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public ConcurrentHashMap<engine.wpak.data.Effect, AppliedEffect> _effects = new ConcurrentHashMap<>();
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/**
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* No Id Constructor
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