Effects stored in new collection

This commit is contained in:
2025-02-19 13:59:44 -05:00
parent 45bd3159ce
commit d9738c39a5
2 changed files with 19 additions and 18 deletions
+2 -2
View File
@@ -20,7 +20,6 @@ import engine.math.AtomicFloat;
import engine.math.Bounds;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
@@ -30,6 +29,7 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.UpdateEffectsMsg;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import engine.wpakpowers.AppliedEffect;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
@@ -63,7 +63,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
// Effects collection for wpak power manager
public ConcurrentHashMap<Integer, ConcurrentHashMap<mbEnums.ModType, Integer>> _effects = new ConcurrentHashMap<>();
public ConcurrentHashMap<engine.wpak.data.Effect, AppliedEffect> _effects = new ConcurrentHashMap<>();
/**
* No Id Constructor