forked from MagicBane/Server
Refactored poweractions
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@@ -14,17 +14,14 @@ import engine.math.Vector3fImmutable;
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import engine.mbEnums.GameObjectType;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import engine.wpak.data.PowerAction;
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public class MobRecallPowerAction extends AbstractPowerAction {
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public MobRecallPowerAction(ResultSet rs) throws SQLException {
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public MobRecallPowerAction(PowerAction rs) {
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super(rs);
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}
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@@ -41,7 +38,7 @@ public class MobRecallPowerAction extends AbstractPowerAction {
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MovementManager.translocate(awoac, awoac.getBindLoc());
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if (awoac.getObjectType() == GameObjectType.Mob) {
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//MobAI.setAwake((Mob)awoac,true);
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((Mob) awoac).setCombatTarget(null);
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(awoac).setCombatTarget(null);
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}
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