forked from MagicBane/Server
generic loot system in place
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@@ -74,10 +74,10 @@ public enum LootManager {
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet))
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet))
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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@@ -99,7 +99,7 @@ public enum LootManager {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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float dropRate;
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mob.hasContractOrRune = true;
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//1 in 10,000 chance to drop glass
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