forked from MagicBane/Server
Itembase refactor work
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@@ -300,26 +300,28 @@ public enum NPCManager {
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}else{
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}else{
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if (guard.equip.containsKey(Enum.EquipSlotType.RHELD)) {
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if (guard.equip.containsKey(Enum.EquipSlotType.RHELD)) {
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//has main hand weapon
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//has main hand weapon
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ItemBase weapon = guard.equip.get(Enum.EquipSlotType.RHELD).getItemBase();
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MobEquipment weapon = guard.equip.get(Enum.EquipSlotType.RHELD);
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if (weapon.isStrBased())
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if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength))
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primaryStat = guard.getStatStrCurrent();
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primaryStat = guard.getStatStrCurrent();
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else
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else
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primaryStat = guard.getStatDexCurrent();
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primaryStat = guard.getStatDexCurrent();
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guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat;
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guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat;
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guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.template.item_weapon_damage.values().iterator().next()[0]) * rankModifier) + primaryStat;
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guard.speedHandOne = weapon.getSpeed();
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guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
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guard.rangeHandOne = weapon.getRange();
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guard.speedHandOne = weapon.template.item_weapon_wepspeed;
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guard.rangeHandOne = weapon.template.item_weapon_max_range;
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} else if (guard.equip.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.equip.get(Enum.EquipSlotType.LHELD).template)) {
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} else if (guard.equip.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.equip.get(Enum.EquipSlotType.LHELD).template)) {
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//has off hand weapon
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//has off hand weapon
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ItemBase weapon = guard.equip.get(Enum.EquipSlotType.LHELD).getItemBase();
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MobEquipment weapon = guard.equip.get(Enum.EquipSlotType.LHELD);
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if (weapon.isStrBased())
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if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength))
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primaryStat = guard.getStatStrCurrent();
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primaryStat = guard.getStatStrCurrent();
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else
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else
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primaryStat = guard.getStatDexCurrent();
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primaryStat = guard.getStatDexCurrent();
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guard.minDamageHandTwo = (int) ((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat;
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guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.template.item_weapon_damage.values().iterator().next()[0]) * rankModifier) + primaryStat;
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guard.maxDamageHandTwo = (int) ((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat;
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guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
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guard.speedHandTwo = weapon.getSpeed();
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guard.speedHandOne = weapon.template.item_weapon_wepspeed;
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guard.rangeHandTwo = weapon.getRange();
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guard.rangeHandOne = weapon.template.item_weapon_max_range;
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} else {
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} else {
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primaryStat = guard.getStatStrCurrent();
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primaryStat = guard.getStatStrCurrent();
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guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;
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guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;
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@@ -338,7 +340,7 @@ public enum NPCManager {
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int armorDefense = 0;
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int armorDefense = 0;
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for(MobEquipment equipped : guard.equip.values())
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for(MobEquipment equipped : guard.equip.values())
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if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemTemplate.isShield(equipped.template))
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if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemTemplate.isShield(equipped.template))
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armorDefense += equipped.getItemBase().getDefense();
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armorDefense += equipped.template.item_defense_rating;
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guard.defenseRating = dexterity + baseDef + armorDefense;
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guard.defenseRating = dexterity + baseDef + armorDefense;
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}
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}
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