forked from MagicBane/Server
hellgates revised
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@@ -1,55 +0,0 @@
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package engine.objects;
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import engine.gameManager.HellgateManager;
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import engine.gameManager.LootManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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public class Hellgate {
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public Zone parent;
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public ArrayList<Vector3fImmutable> entrances;
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public ArrayList<Mob> mobs;
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public ArrayList<Mob> mini_bosses;
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public Mob boss;
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public Long completionTime;
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public Hellgate(Integer zoneID){
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Zone parentZone = ZoneManager.getZoneByUUID(zoneID);
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if(parentZone == null){
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Logger.error("Failed To Spawn Hellgate");
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return;
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}
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this.parent = parentZone;
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this.entrances = new ArrayList<>();
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Zone entrance1 = ZoneManager.getZoneByUUID(994);
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Zone entrance2 = ZoneManager.getZoneByUUID(996);
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Zone entrance3 = ZoneManager.getZoneByUUID(997);
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Zone entrance4 = ZoneManager.getZoneByUUID(998);
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//entrances.add(ZoneManager.getZoneByUUID(994).getLoc());
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//entrances.add(ZoneManager.getZoneByUUID(996).getLoc());
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//entrances.add(ZoneManager.getZoneByUUID(997).getLoc());
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//entrances.add(ZoneManager.getZoneByUUID(998).getLoc());
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this.mobs = new ArrayList<>();
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this.mini_bosses = new ArrayList<>();
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this.completionTime = 0L;
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this.init();
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}
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public void init(){
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HellgateManager.Spawn(this);
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for(Mob mob : this.mobs){
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mob.respawn();
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LootManager.GenerateStrongholdLoot(mob,false,false);
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}
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for(Mob mob : this.mini_bosses){
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mob.respawn();
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LootManager.GenerateStrongholdLoot(mob,true,false);
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}
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LootManager.GenerateStrongholdLoot(this.boss,false,true);
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}
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}
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