84 lines
2.9 KiB
Java
84 lines
2.9 KiB
Java
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|||
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||
|
|
// Magicbane Emulator Project © 2013 - 2022
|
||
|
|
// www.magicbane.com
|
||
|
|
|
||
|
|
|
||
|
|
package engine.devcmd.cmds;
|
||
|
|
|
||
|
|
import engine.devcmd.AbstractDevCmd;
|
||
|
|
import engine.gameManager.GracefulShutdown;
|
||
|
|
import engine.objects.AbstractGameObject;
|
||
|
|
import engine.objects.PlayerCharacter;
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Devcmd: graceful shutdown.
|
||
|
|
*
|
||
|
|
* Announces a countdown to every player, writes all online characters to the
|
||
|
|
* database (skills/powers, stat modifiers, experience) and then stops the
|
||
|
|
* login and world servers. Unlike './reboot' - which simply runs mbrestart.sh
|
||
|
|
* and therefore kills the JVMs with SIGKILL - nothing still parked in a
|
||
|
|
* deferred database job is lost.
|
||
|
|
*
|
||
|
|
* Usage: ./shutdown [seconds] (default 60, maximum 3600)
|
||
|
|
*/
|
||
|
|
public class ShutdownCmd extends AbstractDevCmd {
|
||
|
|
|
||
|
|
private static final int DEFAULT_DELAY_SECONDS = 60;
|
||
|
|
private static final int MAX_DELAY_SECONDS = 3600;
|
||
|
|
|
||
|
|
public ShutdownCmd() {
|
||
|
|
super("shutdown");
|
||
|
|
}
|
||
|
|
|
||
|
|
@Override
|
||
|
|
protected void _doCmd(PlayerCharacter pcSender, String[] args, AbstractGameObject target) {
|
||
|
|
|
||
|
|
int delay = DEFAULT_DELAY_SECONDS;
|
||
|
|
|
||
|
|
if (args.length > 0 && args[0].isEmpty() == false) {
|
||
|
|
try {
|
||
|
|
delay = Integer.parseInt(args[0].trim());
|
||
|
|
} catch (NumberFormatException e) {
|
||
|
|
this.sendUsage(pcSender);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if (delay < 0)
|
||
|
|
delay = 0;
|
||
|
|
|
||
|
|
if (delay > MAX_DELAY_SECONDS)
|
||
|
|
delay = MAX_DELAY_SECONDS;
|
||
|
|
|
||
|
|
throwbackInfo(pcSender, "Graceful shutdown started: player data will be saved in " + delay + " second(s).");
|
||
|
|
|
||
|
|
final int delaySeconds = delay;
|
||
|
|
|
||
|
|
// The countdown sleeps, so run it off the message handling thread.
|
||
|
|
|
||
|
|
Thread shutdownThread = new Thread(new Runnable() {
|
||
|
|
|
||
|
|
@Override
|
||
|
|
public void run() {
|
||
|
|
GracefulShutdown.gracefulStop(delaySeconds);
|
||
|
|
}
|
||
|
|
}, "gracefulShutdown");
|
||
|
|
|
||
|
|
shutdownThread.setDaemon(false);
|
||
|
|
shutdownThread.start();
|
||
|
|
}
|
||
|
|
|
||
|
|
@Override
|
||
|
|
protected String _getHelpString() {
|
||
|
|
return "Gracefully shuts the server down: warns the players, saves every online character, then stops the servers";
|
||
|
|
}
|
||
|
|
|
||
|
|
@Override
|
||
|
|
protected String _getUsageString() {
|
||
|
|
return "' /shutdown [seconds]'";
|
||
|
|
}
|
||
|
|
}
|