Load rune skill adjusts from rune_skill_adj instead of static_rune_skill_adjusts

Parity (scripts/p27.py): all 2259 DB runes and 69290 rows match in value
and order; token = SBStringHash(skill_type), name = obj_name.
The JSON adds 95 class/discipline/talent runes; applyRuneSkills reads by
mobbase ID and none of them is a mobbase, so no reachable value change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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MagicBotandClaude Opus 5.5 committed 2026-10-22 07:45:59 -04:00
1 parent 2798d29d0a
commit 0921b031ea
2 files changed
+42 -1

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@@ -39,6 +39,7 @@ import engine.parsers.cache.RuneParser;
import engine.parsers.objects.DeedTemplate;
import engine.parsers.objects.ItemTemplate;
import engine.parsers.objects.RuneTemplate;
import engine.powers.RuneSkillAdjustEntry;
import engine.server.MBServerStatics;
import engine.util.MapLoader;
import engine.util.ThreadUtils;
@@ -359,7 +360,7 @@ public class WorldServer {
PowersManager._allRunePowers = dbRuneBaseHandler.LOAD_RUNE_POWERS();
Logger.info("Loading Rune Skill Adjusts");
PowersManager._allRuneSkillAdjusts = dbRuneBaseHandler.LOAD_RUNE_SKILL_ADJUSTS();
PowersManager._allRuneSkillAdjusts = RuneSkillAdjustEntry.loadAllRuneSkillAdjusts();
Logger.info("Loading item enchants");
DbManager.LootQueries.LOAD_ENCHANT_VALUES();