Load rune skill adjusts from rune_skill_adj instead of static_rune_skill_adjusts
Parity (scripts/p27.py): all 2259 DB runes and 69290 rows match in value and order; token = SBStringHash(skill_type), name = obj_name. The JSON adds 95 class/discipline/talent runes; applyRuneSkills reads by mobbase ID and none of them is a mobbase, so no reachable value change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -39,6 +39,7 @@ import engine.parsers.cache.RuneParser;
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import engine.parsers.objects.DeedTemplate;
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import engine.parsers.objects.ItemTemplate;
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import engine.parsers.objects.RuneTemplate;
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import engine.powers.RuneSkillAdjustEntry;
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import engine.server.MBServerStatics;
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import engine.util.MapLoader;
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import engine.util.ThreadUtils;
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@@ -359,7 +360,7 @@ public class WorldServer {
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PowersManager._allRunePowers = dbRuneBaseHandler.LOAD_RUNE_POWERS();
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Logger.info("Loading Rune Skill Adjusts");
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PowersManager._allRuneSkillAdjusts = dbRuneBaseHandler.LOAD_RUNE_SKILL_ADJUSTS();
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PowersManager._allRuneSkillAdjusts = RuneSkillAdjustEntry.loadAllRuneSkillAdjusts();
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Logger.info("Loading item enchants");
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DbManager.LootQueries.LOAD_ENCHANT_VALUES();
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