Add cache parsers and POJOs for DEED and RUNE templates

New engine.parsers package:
- cache: DeedParser and RuneParser load COBJECTS/DEED and COBJECTS/RUNE
  JSON straight from the data dir, keyed by file id. CacheParserUtil
  holds the shared JSON helpers.
- objects: standalone DeedTemplate and RuneTemplate covering every
  field in the client data, plus shared PowerGrant/UserPowerAction.
- wpak: placeholder for upcoming wpak parsers.

Not wired into server startup yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-15 11:09:41 -04:00
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commit 0d48080e38
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// Magicbane Emulator Project © 2013 - 2026
// https://www.magicbane.com
package engine.parsers.objects;
// One entry of item_user_power_action.
// The same power can appear more than once on a single template,
// so these are kept in a list rather than a map keyed by power.
public class UserPowerAction {
public String power;
public int[] arguments;
public UserPowerAction(String power, int[] arguments) {
this.power = power;
this.arguments = arguments;
}
}