Game uses hikaricp for all connection pooling. Connection count set dynamically.
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@@ -471,7 +471,7 @@ public class WorldServer {
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+ ConfigManager.MB_DATABASE_ADDRESS.getValue() + ':'
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+ ConfigManager.MB_DATABASE_PORT.getValue());
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DbManager.configureDatabaseLayer();
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DbManager.configureConnectionPool();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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