Use rune MINDAMAGE/MAXDAMAGE for regular mob damage

The client (ArcMobile, 0x46D200) takes mob damage straight from the rune
MINDAMAGE/MAXDAMAGE with no stat scaling; natural attack damage is only
scaled for non-mobile characters. Read rune_min_damage/rune_max_damage
from the rune template, falling back to the mobbase row when the rune
has none. 2689 of 2770 mobbase rows already match the rune.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-15 07:13:52 -04:00
1 parent b21ccdbb4c
commit 12c08c940a
1 file changed
+16 -4
+16 -4
View File
@@ -656,10 +656,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
Mob mob = (Mob) abstractCharacter;
abstractCharacter.minDamageHandOne = (int) mob.mobBase.getDamageMin();
abstractCharacter.minDamageHandTwo = (int) mob.mobBase.getDamageMin();
abstractCharacter.maxDamageHandOne = (int) mob.mobBase.getDamageMax();
abstractCharacter.maxDamageHandTwo = (int) mob.mobBase.getDamageMax();
ItemTemplate rune = ItemTemplate.templates.get(mob.loadID);
float minDamage = mob.mobBase.getDamageMin();
float maxDamage = mob.mobBase.getDamageMax();
// [AI] The client (ArcMobile, 0x46D200) takes mob damage straight from the rune MINDAMAGE/MAXDAMAGE,
// with no stat scaling. Use the rune when it has damage, otherwise keep the mobbase value.
if (rune != null && rune.rune_max_damage > 0) {
minDamage = rune.rune_min_damage;
maxDamage = rune.rune_max_damage;
}
abstractCharacter.minDamageHandOne = (int) minDamage;
abstractCharacter.minDamageHandTwo = (int) minDamage;
abstractCharacter.maxDamageHandOne = (int) maxDamage;
abstractCharacter.maxDamageHandTwo = (int) maxDamage;
abstractCharacter.atrHandOne = mob.mobBase.getAttackRating();
abstractCharacter.atrHandTwo = mob.mobBase.getAttackRating();
abstractCharacter.defenseRating = mob.mobBase.getDefenseRating();