load mesh data and structure meshes
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@@ -982,6 +982,9 @@ public enum BuildingManager {
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if (building == null)
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if (building == null)
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return;
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return;
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if(building.meshUUID == 450700){
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int i = 0; // stop point for testing
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}
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building.buildingMeshes = new ArrayList<>();
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building.buildingMeshes = new ArrayList<>();
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float rotation = building.getRot().getRotation();
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float rotation = building.getRot().getRotation();
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Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
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Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
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