combat bug fix
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@@ -214,9 +214,9 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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// put it back between min and max
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damage += min;
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if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)source,(PlayerCharacter)source.combatTarget);
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}
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//if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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// damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)source,(PlayerCharacter)source.combatTarget);
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//}
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}
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// Apply any power effect modifiers (such as stances)
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