Build effect cost maps from PowActionCostInfo.cfg
PowersManager._effect_costMaps now comes from PowActionCostTemplate instead of static_effect_costmaps. Parity (scripts/p45.py, dev DB): 524/524 ids, 522 identical. Value changes, cfg wins (D2, user decision 2026-10-26): - PRE-092 Yglandor: Sulfur 1 -> 6 - PRE-097 Jagged: adds Sulfur 1 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -593,7 +593,7 @@ public class WorldServer {
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ReSpawner.start();
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Logger.info("Loading effect cost maps");
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DbManager.EffectsResourceCostsQueries.LOAD_ALL_COSTMAPS();
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PowersManager.loadEffectCostMaps();
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Logger.info("Starting ForgeManager thread");
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ForgeManager.start();
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