mobai aligned with rune data and client.
This commit is contained in:
1 parent
66a731005e
commit
5868530414
2 files changed
+3
-3
No files matched your search
@@ -661,7 +661,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
float maxDamage = mob.mobBase.getDamageMax();
|
||||
int attackRating = mob.mobBase.getAttackRating();
|
||||
|
||||
// [AI] The client (ArcMobile, 0x46D200) takes mob damage straight from the rune MINDAMAGE/MAXDAMAGE,
|
||||
// The client (ArcMobile, 0x46D200) takes mob damage straight from the rune MINDAMAGE/MAXDAMAGE,
|
||||
// with no stat scaling. Use the rune when it has damage, otherwise keep the mobbase value.
|
||||
|
||||
if (rune != null && rune.rune_max_damage > 0) {
|
||||
@@ -669,7 +669,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
maxDamage = rune.rune_max_damage;
|
||||
}
|
||||
|
||||
// [AI] Likewise ATR comes straight from the rune ATTACK for mobiles (0x466570).
|
||||
// Likewise ATR comes straight from the rune ATTACK for mobiles (0x466570).
|
||||
|
||||
if (rune != null && rune.rune_attack > 0)
|
||||
attackRating = rune.rune_attack;
|
||||
|
||||
Reference in new issue
Block a user