mobai null resolution

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MagicBot committed 2026-10-14 14:36:07 -04:00
1 parent ab96cfcda4
commit 6017641896
3 files changed
+40 -36

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@@ -14,6 +14,7 @@ import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.PowerProjectileMsg;
import engine.net.client.msg.TargetedActionMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
@@ -319,7 +320,7 @@ public enum CombatManager {
DispatchManager.sendToAllInRange(attacker, msg);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon == null ? null : weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
@@ -359,7 +360,7 @@ public enum CombatManager {
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon == null ? null : weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
@@ -447,7 +448,7 @@ public enum CombatManager {
if (resists.immuneTo(damageType)) {
//set auto attack job
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon == null ? null : weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
setAutoAttackJob(attacker, slot, delay);
return;
@@ -479,6 +480,15 @@ public enum CombatManager {
}
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
DispatchManager.sendToAllInRange(target, cmm);
//siege projectile is sent once per hit, not per AI pulse
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isSiege()
&& target.getObjectType().equals(mbEnums.GameObjectType.Building)) {
PowerProjectileMsg ppm = new PowerProjectileMsg(attacker, target);
ppm.setRange(50);
DispatchManager.dispatchMsgToInterestArea(attacker, ppm, mbEnums.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
}
}