Remove the dead static_rune_baseeffect path
RuneBaseEffect, its handler, every effectsGranted field and getter (including the PromotionClass promoID*10+2500..2503 lookups) and the empty PlayerBonuses.grantEffect had no reader (2.10a). The GameObjectType constant stays so later ordinals are unchanged. No value changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -9,7 +9,6 @@
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package engine.objects;
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import engine.gameManager.DbManager;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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@@ -22,7 +21,6 @@ public class NPCRune extends AbstractGameObject {
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private final RuneBase runeBase;
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private final int player;
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private final ArrayList<SkillReq> skillsGranted;
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private final ArrayList<RuneBaseEffect> effectsGranted;
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/**
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* No Table ID Constructor
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@@ -35,7 +33,6 @@ public class NPCRune extends AbstractGameObject {
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this.skillsGranted = SkillReq.getSkillReqsForRune(this.runeBase.getObjectUUID());
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else
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this.skillsGranted = new ArrayList<>();
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this.effectsGranted = new ArrayList<>();
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}
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/**
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@@ -49,7 +46,6 @@ public class NPCRune extends AbstractGameObject {
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this.skillsGranted = SkillReq.getSkillReqsForRune(this.runeBase.getObjectUUID());
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else
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this.skillsGranted = new ArrayList<>();
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this.effectsGranted = new ArrayList<>();
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}
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/**
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@@ -62,11 +58,9 @@ public class NPCRune extends AbstractGameObject {
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this.player = rs.getInt("NpcID");
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if (this.runeBase != null) {
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this.skillsGranted = SkillReq.getSkillReqsForRune(this.runeBase.getObjectUUID());
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this.effectsGranted = DbManager.RuneBaseEffectQueries.GET_EFFECTS_FOR_RUNEBASE(this.runeBase.getObjectUUID());
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} else {
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Logger.error("Failed to find RuneBase for NPCRune " + this.getObjectUUID());
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this.skillsGranted = new ArrayList<>();
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this.effectsGranted = new ArrayList<>();
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}
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}
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@@ -95,10 +89,6 @@ public class NPCRune extends AbstractGameObject {
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* Serializing
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*/
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public ArrayList<RuneBaseEffect> getEffectsGranted() {
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return this.effectsGranted;
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}
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@Override
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public void updateDatabase() {
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