Remove the dead static_rune_baseeffect path

RuneBaseEffect, its handler, every effectsGranted field and getter (including
the PromotionClass promoID*10+2500..2503 lookups) and the empty
PlayerBonuses.grantEffect had no reader (2.10a). The GameObjectType constant
stays so later ordinals are unchanged. No value changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-22 12:40:12 -04:00
1 parent 64a86152d3
commit 658d52cf41
11 files changed
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@@ -335,7 +335,6 @@ public class LoginServer {
BaseClass.LoadAllBaseClasses();
PromotionClass.LoadAllPromotions();
Race.loadAllRaces();
RuneBaseEffect.LoadRuneBaseEffects();
Logger.info("Initializing Blueprint data.");
Blueprint.loadAllBlueprints();