Remove the dead static_rune_baseeffect path
RuneBaseEffect, its handler, every effectsGranted field and getter (including the PromotionClass promoID*10+2500..2503 lookups) and the empty PlayerBonuses.grantEffect had no reader (2.10a). The GameObjectType constant stays so later ordinals are unchanged. No value changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -335,7 +335,6 @@ public class LoginServer {
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BaseClass.LoadAllBaseClasses();
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PromotionClass.LoadAllPromotions();
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Race.loadAllRaces();
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RuneBaseEffect.LoadRuneBaseEffects();
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Logger.info("Initializing Blueprint data.");
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Blueprint.loadAllBlueprints();
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