Switch Item.template and MobLoot to CObjectTemplate

Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.

No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-20 07:55:28 -04:00
1 parent f39e35ac23
commit 6b4e9815e0
38 files changed
+201 -193

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@@ -325,7 +325,7 @@ public class dbItemHandler extends dbHandlerBase {
for (Item item : inventory) {
if (item.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
if (item.template.getItemType().equals(ItemType.GOLD))
continue;
try (Connection connection = DbManager.getConnection();
@@ -474,7 +474,7 @@ public class dbItemHandler extends dbHandlerBase {
*/
public boolean UPDATE_GOLD(final Item item, int newValue, int oldValue) {
if (!item.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
if (!item.template.getItemType().equals(ItemType.GOLD))
return false;
try (Connection connection = DbManager.getConnection();
@@ -554,7 +554,7 @@ public class dbItemHandler extends dbHandlerBase {
// Write 0 if we will not modify the value from template
if (value == item.template.cacheTemplate.getItemValue())
if (value == item.template.getItemValue())
value = 0;
try (Connection connection = DbManager.getConnection();