Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/ isShield and CombatManager.getSwingAnimation take a CObjectTemplate. No value changes: every getter already read the cache template through the bridge, and the lookup resolves the same 7586 ids as static_item_templates with the same item_type (offline parity p17.py, 0 differences). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -77,7 +77,7 @@ public class PrintInventoryCmd extends AbstractDevCmd {
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for (Item item : inventory) {
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ItemTemplate template = ItemTemplate.templates.get(item.templateID);
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if (item.template.cacheTemplate.getItemType().equals(ItemType.GOLD) == false) {
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if (item.template.getItemType().equals(ItemType.GOLD) == false) {
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String chargeInfo = "";
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int chargeMax = template.cacheTemplate.getItemInitialCharges();
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