Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/ isShield and CombatManager.getSwingAnimation take a CObjectTemplate. No value changes: every getter already read the cache template through the bridge, and the lookup resolves the same 7586 ids as static_item_templates with the same item_type (offline parity p17.py, 0 differences). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -57,7 +57,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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try {
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mob.loadInventory();
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for (Item lootItem : mob.charItemManager.getInventory()) {
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switch (lootItem.template.cacheTemplate.getItemType()) {
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switch (lootItem.template.getItemType()) {
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case EMPLOYMENTCONTRACT: //CONTRACT
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Contracts.add(lootItem);
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break;
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