Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/ isShield and CombatManager.getSwingAnimation take a CObjectTemplate. No value changes: every getter already read the cache template through the bridge, and the lookup resolves the same 7586 ids as static_item_templates with the same item_type (offline parity p17.py, 0 differences). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -78,7 +78,7 @@ public class AddItemToTradeWindowMsgHandler extends AbstractClientMsgHandler {
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if (!item.validForInventory(source.getClientConnection(), source, source.charItemManager))
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return false;
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if (!tradingWith.hasRoomTrade(item.template.cacheTemplate.getItemWt())) {
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if (!tradingWith.hasRoomTrade(item.template.getItemWt())) {
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dispatch = Dispatch.borrow(source, msg);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.PRIMARY);
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return false;
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