Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/ isShield and CombatManager.getSwingAnimation take a CObjectTemplate. No value changes: every getter already read the cache template through the bridge, and the lookup resolves the same 7586 ids as static_item_templates with the same item_type (offline parity p17.py, 0 differences). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -238,10 +238,10 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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if (targetItem == null)
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return;
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if (targetItem.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
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if (targetItem.template.getItemType().equals(ItemType.GOLD))
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return;
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if (!vendor.charItemManager.hasRoomInventory(targetItem.template.cacheTemplate.getItemWt())) {
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if (!vendor.charItemManager.hasRoomInventory(targetItem.template.getItemWt())) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return;
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}
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@@ -319,7 +319,7 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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if (targetItem == null)
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continue;
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if (targetItem.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
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if (targetItem.template.getItemType().equals(ItemType.GOLD))
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return;
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if (!vendor.charItemManager.doesCharOwnThisItem(targetItem.getObjectUUID()))
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@@ -328,14 +328,14 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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if (!vendor.charItemManager.inventoryContains(targetItem))
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continue;
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itemValue = targetItem.template.cacheTemplate.getItemValue();
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itemValue = targetItem.template.getItemValue();
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if (vendor.getBuilding().getStrongboxValue() + itemValue > vendor.getBuilding().getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(player, 201);
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break;
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}
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switch (targetItem.template.cacheTemplate.getItemType()) {
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switch (targetItem.template.getItemType()) {
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case EMPLOYMENTCONTRACT:
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case CHARTER:
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case DEED:
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@@ -465,13 +465,13 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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if (targetItem == null)
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return;
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if (targetItem.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
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if (targetItem.template.getItemType().equals(ItemType.GOLD))
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return;
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if (!vendor.charItemManager.inventoryContains(targetItem))
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return;
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if (!player.charItemManager.hasRoomInventory(targetItem.template.cacheTemplate.getItemWt()))
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if (!player.charItemManager.hasRoomInventory(targetItem.template.getItemWt()))
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return;
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player.charItemManager.buyFromNPC(targetItem, vendor);
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