Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/ isShield and CombatManager.getSwingAnimation take a CObjectTemplate. No value changes: every getter already read the cache template through the bridge, and the lookup resolves the same 7586 ids as static_item_templates with the same item_type (offline parity p17.py, 0 differences). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -79,7 +79,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
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int uuid = item.templateID;
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switch (item.template.cacheTemplate.getItemType()) {
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switch (item.template.getItemType()) {
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case DEED: //buildings
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//Call add building screen here, ib.getUseID() get's building ID
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@@ -188,14 +188,14 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
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if (uuid > 680069 && uuid < 680074) //Handle Charter, Deed, Petition, Warrant here
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break;
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if (item.template.cacheTemplate.getItemBaneRank() > 0) {
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if (item.template.getItemBaneRank() > 0) {
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// Only one banestone at a time
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lock.writeLock().lock();
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try {
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if (Bane.summonBanestone(player, origin, item.template.cacheTemplate.getItemBaneRank()) == true)
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if (Bane.summonBanestone(player, origin, item.template.getItemBaneRank()) == true)
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itemMan.consume(item);
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} finally {
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lock.writeLock().unlock();
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@@ -226,7 +226,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
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// Bypass for waterbuckets
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if (item.template.cacheTemplate.getItemType().equals(mbEnums.ItemType.BUCKET)) {
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if (item.template.getItemType().equals(mbEnums.ItemType.BUCKET)) {
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// test for valid target type
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if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
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@@ -251,7 +251,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
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}
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if (waterbucketBypass == false) {
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engine.parsers.objects.PowerGrant powerGrant = item.template.cacheTemplate.getItemPowerGrant().get(0);
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engine.parsers.objects.PowerGrant powerGrant = item.template.getItemPowerGrant().get(0);
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PowersBase powerAction = PowersManager.powersBaseByIDString.get(powerGrant.power_type);
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PowersManager.applyPower(player, target, Vector3fImmutable.ZERO, powerAction.getToken(), powerGrant.power_value, true);
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}
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