Switch Item.template and MobLoot to CObjectTemplate

Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.

No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-20 07:55:28 -04:00
1 parent f39e35ac23
commit 6b4e9815e0
38 files changed
+201 -193

No files matched your search

+18 -17
View File
@@ -29,6 +29,7 @@ import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ApplyRuneMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.parsers.objects.CObjectTemplate;
import engine.parsers.objects.RuneTemplate;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
@@ -692,17 +693,17 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// make sure weapon exists
boolean noWeapon = false;
ItemTemplate weaponTemplate = null;
CObjectTemplate weaponTemplate = null;
engine.parsers.objects.ItemTemplate.Damage damage;
if (weapon == null)
noWeapon = true;
else {
ItemTemplate itemTemplate = weapon.template;
CObjectTemplate itemTemplate = weapon.template;
if (itemTemplate == null)
noWeapon = true;
else if (!weapon.template.cacheTemplate.getItemType().equals(ItemType.WEAPON)) {
else if (!weapon.template.getItemType().equals(ItemType.WEAPON)) {
defaultAtrAndDamage(abstractCharacter, mainHand);
return;
} else
@@ -719,7 +720,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (noWeapon) {
if (mainHand) {
Item off = abstractCharacter.charItemManager.getEquipped().get(EquipSlotType.LHELD);
if (off != null && off.template != null && off.template.cacheTemplate.getItemType().equals(ItemType.WEAPON))
if (off != null && off.template != null && off.template.getItemType().equals(ItemType.WEAPON))
abstractCharacter.rangeHandOne = 10 * (1 + (abstractCharacter.statStrBase / 600)); // Set
// to
// no
@@ -766,8 +767,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
}
skillPercentage = getModifiedAmount(abstractCharacter.skills.get(weapon.template.cacheTemplate.getItemSkillUsed()));
masteryPercentage = getModifiedAmount(abstractCharacter.skills.get(weaponTemplate.cacheTemplate.getItemSkillMasteryUsed()));
skillPercentage = getModifiedAmount(abstractCharacter.skills.get(weapon.template.getItemSkillUsed()));
masteryPercentage = getModifiedAmount(abstractCharacter.skills.get(weaponTemplate.getItemSkillMasteryUsed()));
if (masteryPercentage == 0f)
mastDam = 0f;
@@ -828,7 +829,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//calculate speed
if (weaponTemplate != null)
speed = engine.parsers.objects.ItemTemplate.getWeapon(weaponTemplate.template_id).weapon_wepspeed;
speed = engine.parsers.objects.ItemTemplate.getWeapon(weaponTemplate.getTemplateId()).weapon_wepspeed;
else
speed = 20f; //unarmed attack speed
if (weapon != null)
@@ -886,7 +887,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// Client (0x466EB0 sets char+0xD0C, 0x46D200 applies it): 30% cut only when both hands hold a WEAPON.
if (!noWeapon && otherHand != null && otherHand.template != null
&& otherHand.template.cacheTemplate.getItemType().equals(ItemType.WEAPON)) {
&& otherHand.template.getItemType().equals(ItemType.WEAPON)) {
min *= 0.7f;
max *= 0.7f;
}
@@ -954,7 +955,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (ItemManager.isShield(shield) == false)
return 0;
ItemTemplate template = shield.template;
CObjectTemplate template = shield.template;
if (template == null)
return 0;
@@ -990,19 +991,19 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (armor == null)
return 0;
ItemTemplate template = armor.template;
CObjectTemplate template = armor.template;
if (template == null)
return 0;
if (!armor.template.cacheTemplate.getItemType().equals(ItemType.ARMOR))
if (!armor.template.getItemType().equals(ItemType.ARMOR))
return 0;
// "Cloth" is a placeholder in Skills.cfg (token 0) that no character learns
if (armor.template.cacheTemplate.getItemSkillUsed().isEmpty() || armor.template.cacheTemplate.getItemSkillUsed().equals("Cloth"))
if (armor.template.getItemSkillUsed().isEmpty() || armor.template.getItemSkillUsed().equals("Cloth"))
return engine.parsers.objects.ItemTemplate._items.get(armor.templateID).item_defense_rating;
CharacterSkill armorSkill = abstractCharacter.skills.get(armor.template.cacheTemplate.getItemSkillUsed());
CharacterSkill armorSkill = abstractCharacter.skills.get(armor.template.getItemSkillUsed());
if (abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter) && armorSkill == null) {
Logger.error("Player " + abstractCharacter.getObjectUUID()
@@ -1031,7 +1032,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
private static float getWeaponDefense(AbstractCharacter abstractCharacter, ConcurrentHashMap<EquipSlotType, Item> equipped) {
Item weapon = equipped.get(EquipSlotType.RHELD);
ItemTemplate weaponTemplate = null;
CObjectTemplate weaponTemplate = null;
CharacterSkill skill, mastery;
float val = 0;
boolean unarmed = false;
@@ -1052,8 +1053,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
skill = abstractCharacter.skills.get("Unarmed Combat");
mastery = abstractCharacter.skills.get("Unarmed Combat Mastery");
} else {
skill = abstractCharacter.skills.get(weapon.template.cacheTemplate.getItemSkillUsed());
mastery = abstractCharacter.skills.get(weaponTemplate.cacheTemplate.getItemSkillMasteryUsed());
skill = abstractCharacter.skills.get(weapon.template.getItemSkillUsed());
mastery = abstractCharacter.skills.get(weaponTemplate.getItemSkillMasteryUsed());
}
if (skill != null)
@@ -1088,7 +1089,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
for (Item item : equipped.values()) {
ItemTemplate ib = item.template;
CObjectTemplate ib = item.template;
if (ib == null)
continue;