Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/ isShield and CombatManager.getSwingAnimation take a CObjectTemplate. No value changes: every getter already read the cache template through the bridge, and the lookup resolves the same 7586 ids as static_item_templates with the same item_type (offline parity p17.py, 0 differences). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -128,12 +128,12 @@ public class MobBase extends AbstractGameObject {
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Item item = new Item(equipmentSetEntry.templateID);
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if (item.template.cacheTemplate.getItemEqSlotsOr().isEmpty())
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if (item.template.getItemEqSlotsOr().isEmpty())
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continue;
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item.objectUUID = ItemManager.lastNegativeID.decrementAndGet();
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item.drop_chance = equipmentSetEntry.dropChance;
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item.equipSlot = item.template.cacheTemplate.getItemEqSlotsOr().iterator().next();
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item.equipSlot = item.template.getItemEqSlotsOr().iterator().next();
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equip.put(item.equipSlot, item);
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}
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