Switch Item.template and MobLoot to CObjectTemplate

Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.

No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-20 07:55:28 -04:00
1 parent f39e35ac23
commit 6b4e9815e0
38 files changed
+201 -193

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@@ -128,12 +128,12 @@ public class MobBase extends AbstractGameObject {
Item item = new Item(equipmentSetEntry.templateID);
if (item.template.cacheTemplate.getItemEqSlotsOr().isEmpty())
if (item.template.getItemEqSlotsOr().isEmpty())
continue;
item.objectUUID = ItemManager.lastNegativeID.decrementAndGet();
item.drop_chance = equipmentSetEntry.dropChance;
item.equipSlot = item.template.cacheTemplate.getItemEqSlotsOr().iterator().next();
item.equipSlot = item.template.getItemEqSlotsOr().iterator().next();
equip.put(item.equipSlot, item);
}