Switch Item.template and MobLoot to CObjectTemplate
Item.template is now the cache template from CObjectTemplate.lookup instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/ isShield and CombatManager.getSwingAnimation take a CObjectTemplate. No value changes: every getter already read the cache template through the bridge, and the lookup resolves the same 7586 ids as static_item_templates with the same item_type (offline parity p17.py, 0 differences). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
f39e35ac23
commit
6b4e9815e0
38 files changed
+201
-193
No files matched your search
@@ -32,6 +32,7 @@ import engine.net.Dispatch;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.*;
|
||||
import engine.net.client.msg.login.CommitNewCharacterMsg;
|
||||
import engine.parsers.objects.CObjectTemplate;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.login.LoginServer;
|
||||
@@ -1353,7 +1354,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
public static float getDexPenalty(Item armor) {
|
||||
if (armor == null)
|
||||
return 0f;
|
||||
ItemTemplate ab = armor.template;
|
||||
CObjectTemplate ab = armor.template;
|
||||
if (ab == null)
|
||||
return 0f;
|
||||
return engine.parsers.objects.ItemTemplate._items.get(armor.templateID).item_bulk_factor;
|
||||
@@ -2816,15 +2817,15 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
if (item == null)
|
||||
return false;
|
||||
|
||||
ItemTemplate ib = item.template;
|
||||
CObjectTemplate ib = item.template;
|
||||
if (ib != null) {
|
||||
|
||||
if ((item.template.cacheTemplate.getItemType().equals(ItemType.WEAPON))
|
||||
&& (item.template.cacheTemplate.getItemSkillUsed().equals(type) || ib.cacheTemplate.getItemSkillMasteryUsed().equals(type)))
|
||||
if ((item.template.getItemType().equals(ItemType.WEAPON))
|
||||
&& (item.template.getItemSkillUsed().equals(type) || ib.getItemSkillMasteryUsed().equals(type)))
|
||||
return true;
|
||||
|
||||
return (item.template.cacheTemplate.getItemType().equals(ItemType.ARMOR))
|
||||
&& (item.template.cacheTemplate.getItemSkillUsed().equals(type));
|
||||
return (item.template.getItemType().equals(ItemType.ARMOR))
|
||||
&& (item.template.getItemSkillUsed().equals(type));
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -3768,8 +3769,8 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
ConcurrentHashMap<EquipSlotType, Item> equipped = this.charItemManager.getEquipped();
|
||||
Item off = equipped.get(EquipSlotType.LHELD);
|
||||
Item main = equipped.get(EquipSlotType.RHELD);
|
||||
ItemTemplate wbMain = null;
|
||||
ItemTemplate wbOff = null;
|
||||
CObjectTemplate wbMain = null;
|
||||
CObjectTemplate wbOff = null;
|
||||
if (main != null)
|
||||
wbMain = main.template;
|
||||
if (off != null)
|
||||
@@ -3791,8 +3792,8 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
|
||||
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|
||||
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
|
||||
if (wbMain == null || engine.parsers.objects.ItemTemplate.getWeapon(wbMain.template_id).weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
if (wbOff == null || engine.parsers.objects.ItemTemplate.getWeapon(wbOff.template_id).weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
if (wbMain == null || engine.parsers.objects.ItemTemplate.getWeapon(wbMain.getTemplateId()).weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
if (wbOff == null || engine.parsers.objects.ItemTemplate.getWeapon(wbOff.getTemplateId()).weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
|
||||
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
|
||||
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user