Switch Item.template and MobLoot to CObjectTemplate

Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.

No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-20 07:55:28 -04:00
1 parent f39e35ac23
commit 6b4e9815e0
38 files changed
+201 -193

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@@ -165,8 +165,8 @@ public class Resists {
if (armor == null)
return phys;
if (armor.template.cacheTemplate.getItemType().equals(mbEnums.ItemType.ARMOR)) {
armorResists = armor.template.cacheTemplate.getCombatAttackResist();
if (armor.template.getItemType().equals(mbEnums.ItemType.ARMOR)) {
armorResists = armor.template.getCombatAttackResist();
phys[0] += armorResists.getOrDefault(mbEnums.DamageType.SLASHING, 0f);
phys[1] += armorResists.getOrDefault(mbEnums.DamageType.CRUSHING, 0f);
phys[2] += armorResists.getOrDefault(mbEnums.DamageType.PIERCING, 0f);