Remove the dead skill and power DB loaders
Deletes the uncalled static_rune_skill_adjusts, static_rune_maxskills, static_skill_skillsgranted, static_skill_skillreq and static_power_powergrant loaders and their ResultSet constructors. LOAD_RUNE_POWERS stays for the 14 Magister Captain guard contract ids. No value changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -14,8 +14,6 @@ import engine.parsers.objects.RuneTemplate;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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@@ -24,7 +22,7 @@ import java.util.concurrent.ConcurrentHashMap;
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public class SkillReq extends AbstractGameObject {
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private static final int DB_SKILL_REQ_AMOUNT = 80;
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private static final int DEFAULT_SKILL_REQ_AMOUNT = 80;
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private static final ConcurrentHashMap<Integer, ArrayList<SkillReq>> skillReqsByRune = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private int skillID;
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@@ -61,32 +59,6 @@ public class SkillReq extends AbstractGameObject {
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}
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*/
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/**
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* ResultSet Constructor
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*/
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public SkillReq(ResultSet rs) throws SQLException {
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super(rs, 0);
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this.skillID = rs.getInt("skillID");
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this.level = rs.getShort("level");
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skillReqs = new ArrayList<>(0);
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skillReqAmounts = new HashMap<>();
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int skillReq;
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skillReq = rs.getInt("skillreq1");
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if (skillReq > 0)
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skillReqs.add((byte) skillReq);
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skillReq = rs.getInt("skillreq2");
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if (skillReq > 0)
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skillReqs.add((byte) skillReq);
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skillReq = rs.getInt("skillreq3");
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if (skillReq > 0)
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skillReqs.add((byte) skillReq);
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// DB rows carry no amount; the server hard-codes 80
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for (byte reqSkillID : skillReqs)
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skillReqAmounts.put(reqSkillID, DB_SKILL_REQ_AMOUNT);
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}
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// skill_value is the level the skill is granted at; skill_granted_skills are prereq skills with amounts
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public SkillReq(RuneTemplate.SkillGrant skillGrant, SkillsBase skillsBase, int runeID) {
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super();
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@@ -165,7 +137,7 @@ public class SkillReq extends AbstractGameObject {
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}
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public int getSkillReqAmount(byte reqSkillID) {
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return this.skillReqAmounts.getOrDefault(reqSkillID, DB_SKILL_REQ_AMOUNT);
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return this.skillReqAmounts.getOrDefault(reqSkillID, DEFAULT_SKILL_REQ_AMOUNT);
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}
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