Remove the dead skill and power DB loaders

Deletes the uncalled static_rune_skill_adjusts, static_rune_maxskills,
static_skill_skillsgranted, static_skill_skillreq and static_power_powergrant
loaders and their ResultSet constructors. LOAD_RUNE_POWERS stays for the 14
Magister Captain guard contract ids. No value changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-22 12:42:19 -04:00
1 parent d576ed1468
commit 8b9aa43c1b
7 files changed
+2 -215

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+2 -30
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@@ -14,8 +14,6 @@ import engine.parsers.objects.RuneTemplate;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
@@ -24,7 +22,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class SkillReq extends AbstractGameObject {
private static final int DB_SKILL_REQ_AMOUNT = 80;
private static final int DEFAULT_SKILL_REQ_AMOUNT = 80;
private static final ConcurrentHashMap<Integer, ArrayList<SkillReq>> skillReqsByRune = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private int skillID;
@@ -61,32 +59,6 @@ public class SkillReq extends AbstractGameObject {
}
*/
/**
* ResultSet Constructor
*/
public SkillReq(ResultSet rs) throws SQLException {
super(rs, 0);
this.skillID = rs.getInt("skillID");
this.level = rs.getShort("level");
skillReqs = new ArrayList<>(0);
skillReqAmounts = new HashMap<>();
int skillReq;
skillReq = rs.getInt("skillreq1");
if (skillReq > 0)
skillReqs.add((byte) skillReq);
skillReq = rs.getInt("skillreq2");
if (skillReq > 0)
skillReqs.add((byte) skillReq);
skillReq = rs.getInt("skillreq3");
if (skillReq > 0)
skillReqs.add((byte) skillReq);
// DB rows carry no amount; the server hard-codes 80
for (byte reqSkillID : skillReqs)
skillReqAmounts.put(reqSkillID, DB_SKILL_REQ_AMOUNT);
}
// skill_value is the level the skill is granted at; skill_granted_skills are prereq skills with amounts
public SkillReq(RuneTemplate.SkillGrant skillGrant, SkillsBase skillsBase, int runeID) {
super();
@@ -165,7 +137,7 @@ public class SkillReq extends AbstractGameObject {
}
public int getSkillReqAmount(byte reqSkillID) {
return this.skillReqAmounts.getOrDefault(reqSkillID, DB_SKILL_REQ_AMOUNT);
return this.skillReqAmounts.getOrDefault(reqSkillID, DEFAULT_SKILL_REQ_AMOUNT);
}