Blend cleanup
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@@ -189,6 +189,9 @@ public class Terrain {
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float minp = this.zone.min_blend / this.zone.major_radius;
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float maxp = this.zone.max_blend / this.zone.major_radius;
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float minpy = this.zone.min_blend / this.zone.minor_radius;
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float maxpy = this.zone.max_blend / this.zone.minor_radius;
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float xval;
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if (minp > 0.4f)
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@@ -196,9 +199,6 @@ public class Terrain {
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else
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xval = Math.min(maxp, 0.4f);
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float maxpy = this.zone.max_blend / this.zone.major_radius;
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float minpy = this.zone.min_blend / this.zone.minor_radius;
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float yval;
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if (minpy > 0.4f)
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