Load deed and rune cache JSON at world server bootstrap

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-17 07:43:48 -04:00
1 parent 2bee93087d
commit a75cbb5cc1
3 files changed
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@@ -26,6 +26,10 @@ import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.ReSpawner;
import engine.net.Network;
import engine.net.Protocol;
import engine.parsers.cache.DeedParser;
import engine.parsers.cache.RuneParser;
import engine.parsers.objects.DeedTemplate;
import engine.parsers.objects.RuneTemplate;
import engine.net.client.ClientConnection;
import engine.net.client.ClientConnectionManager;
import engine.net.client.msg.UpdateStateMsg;
@@ -303,6 +307,12 @@ public class WorldServer {
Logger.info("Back fill template modTables");
DbManager.ItemQueries.LOAD_TEMPLATE_MODTABLES();
Logger.info("Loading Deed Templates");
DeedTemplate._deeds = DeedParser.parseDeedFolder();
Logger.info("Loading Rune Templates");
RuneTemplate._runes = RuneParser.parseRuneFolder();
Logger.info("Loading PromotionClasses");
DbManager.PromotionQueries.GET_ALL_PROMOTIONS();