Remove the static_effect_costmaps loader
Deletes dbEffectsResourceCostHandler, EffectsResourceCosts and DbManager.EffectsResourceCostsQueries. GameObjectType.EffectsResourceCosts stays because the enum ordinals are sent to the client and stored in the DB. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -44,7 +44,6 @@ public enum DbManager {
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// Omg refactor this out, somebody!
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public static final dbCSSessionHandler CSSessionQueries = new dbCSSessionHandler();
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public static final dbEnchantmentHandler EnchantmentQueries = new dbEnchantmentHandler();
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public static final dbEffectsResourceCostHandler EffectsResourceCostsQueries = new dbEffectsResourceCostHandler();
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public static final dbGuildHandler GuildQueries = new dbGuildHandler();
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public static final dbItemHandler ItemQueries = new dbItemHandler();
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public static final dbLootHandler LootQueries = new dbLootHandler();
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