Read item_type through the cache template bridge

Every consumer of the legacy ItemTemplate item_type now reads
template.cacheTemplate.getItemType(). Left on the legacy field: the
type count in dbItemHandler.LOAD_ITEM_TEMPLATES, which runs before the
bridge is linked. The charter checks already read DeedTemplate.

Parity (offline, static_item_templates vs the template
CObjectIndex.lookup picks, scripts/p14.py, 7586 templates: ITEM 4011,
DEED 880, RUNE 2695): 0 differences in item_type. No value changes
expected.

JSON-Refactor-Plan Task 1.4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-19 12:43:57 -04:00
1 parent 6825f94f1e
commit b8ac8cce3e
28 files changed
+69 -69

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+20 -20
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@@ -130,19 +130,19 @@ public class CharacterItemManager {
this.equipped.put(i.equipSlot, i);
break;
case BANK:
if (i.template.item_type.equals(ItemType.GOLD))
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
this.goldBank = i;
else if (this.bank.contains(i) == false)
this.bank.add(i);
break;
case INVENTORY:
if (i.template.item_type.equals(ItemType.GOLD))
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
this.goldInventory = i;
else if (this.inventory.contains(i) == false)
this.inventory.add(i);
break;
case VAULT:
if (i.template.item_type.equals(ItemType.GOLD))
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
this.goldVault = i;
else if (this.vault.contains(i) == false)
this.vault.add(i);
@@ -175,13 +175,13 @@ public class CharacterItemManager {
this.equipped.put(i.equipSlot, i);
break;
case BANK:
if (i.template.item_type.equals(ItemType.GOLD))
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
this.goldBank = i;
else if (this.bank.contains(i) == false)
this.bank.add(i);
break;
case INVENTORY:
if (i.template.item_type.equals(ItemType.GOLD))
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
this.goldInventory = i;
else if (this.inventory.contains(i) == false)
this.inventory.add(i);
@@ -511,7 +511,7 @@ public class CharacterItemManager {
if (i == null)
return false;
if (i.template.item_type.equals(ItemType.GOLD)) {
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD)) {
if (this.getGoldInventory() != null) {
if (i.getObjectUUID() == this.getGoldInventory().getObjectUUID())
this.goldInventory = null;
@@ -541,7 +541,7 @@ public class CharacterItemManager {
}
private synchronized boolean junk(Item i, boolean updateInventory) {
if (i.template.item_type.equals(ItemType.GOLD)) {
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD)) {
if (this.getGoldInventory().getObjectUUID() == i.getObjectUUID())
if (DbManager.ItemQueries.UPDATE_GOLD(i, 0)) {
this.getGoldInventory().setNumOfItems(0);
@@ -596,7 +596,7 @@ public class CharacterItemManager {
if (equippedContains(item)) {
fromEquip = true;
if (item.template.item_type.equals(ItemType.GOLD))
if (item.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
this.absCharacter.cancelOnUnEquip();
}
@@ -814,7 +814,7 @@ public class CharacterItemManager {
// This removes ingame item from inventory for loot.
private synchronized boolean removeItemFromInventory(Item i) {
if (i.template.item_type.equals(ItemType.GOLD)) {
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD)) {
if (i.getObjectUUID() != this.getGoldInventory().getObjectUUID())
return false;
if (!DbManager.ItemQueries.UPDATE_GOLD(this.goldInventory, 0)) {
@@ -837,7 +837,7 @@ public class CharacterItemManager {
// This adds item to inventory for loot. Validity checks already handled
public synchronized boolean addItemToInventory(Item i) {
if (i.template.item_type.equals(ItemType.GOLD))
if (i.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
if (this.absCharacter.getObjectType() == GameObjectType.Mob) {
if (this.goldInventory == null)
loadGoldItems();
@@ -1041,7 +1041,7 @@ public class CharacterItemManager {
if (npc.getContractID() >= 1900 && npc.getContractID() <= 1906)
eatItem = true;
if (itemToSell.template.item_type.equals(ItemType.POTION))
if (itemToSell.template.cacheTemplate.getItemType().equals(ItemType.POTION))
eatItem = true;
if (eatItem) {
@@ -1184,9 +1184,9 @@ public class CharacterItemManager {
synchronized (lockFirst) {
synchronized (lockSecond) {
// make sure current player has item in inventory
if (lootItem.template.item_type.equals(ItemType.GOLD) && lootItem.getObjectUUID() != this.getGoldInventory().getObjectUUID() && !(this.absCharacter.getObjectType().equals(GameObjectType.Mob)))
if (lootItem.template.cacheTemplate.getItemType().equals(ItemType.GOLD) && lootItem.getObjectUUID() != this.getGoldInventory().getObjectUUID() && !(this.absCharacter.getObjectType().equals(GameObjectType.Mob)))
return null;
else if (!this.inventory.contains(lootItem) && !this.equipped.containsValue(lootItem) && !lootItem.template.item_type.equals(ItemType.GOLD))
else if (!this.inventory.contains(lootItem) && !this.equipped.containsValue(lootItem) && !lootItem.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
return null;
// get weight of item
@@ -1197,10 +1197,10 @@ public class CharacterItemManager {
int weight = lootItem.template.item_wt;
// make sure lootingPlayer has room for item
if (!lootItem.template.item_type.equals(ItemType.GOLD) && !looterItems.hasRoomInventory(weight))
if (!lootItem.template.cacheTemplate.getItemType().equals(ItemType.GOLD) && !looterItems.hasRoomInventory(weight))
return null;
if (lootItem.template.item_type.equals(ItemType.GOLD))
if (lootItem.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
if (amount != -1) { //from steal
int total = lootItem.getNumOfItems();
amount = (amount > total) ? total : amount;
@@ -1263,19 +1263,19 @@ public class CharacterItemManager {
* Delegates
*/
public synchronized boolean bankContains(Item item) {
if (item.template.item_type.equals(ItemType.GOLD))
if (item.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
return (this.getGoldBank() != null && this.goldBank.getObjectUUID() == item.getObjectUUID());
return bank.contains(item);
}
public synchronized boolean inventoryContains(Item item) {
if (item.template.item_type.equals(ItemType.GOLD))
if (item.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == item.getObjectUUID());
return inventory.contains(item);
}
public synchronized boolean vaultContains(Item item) {
if (item.template.item_type.equals(ItemType.GOLD))
if (item.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
return (this.getGoldVault() != null && this.goldVault.getObjectUUID() == item.getObjectUUID());
return this.account.getVault().contains(item);
}
@@ -1518,13 +1518,13 @@ public class CharacterItemManager {
item.zeroItem();
item.containerType = mbEnums.ItemContainerType.INVENTORY;
if (item.template.item_type.equals(ItemType.GOLD))
if (item.template.cacheTemplate.getItemType().equals(ItemType.GOLD))
//only add gold item once
if (!corpse.hasGold())
corpse.setHasGold(true);
newInventory.add(item);
} else //item
if (item.template.item_type.equals(ItemType.GOLD)) {
if (item.template.cacheTemplate.getItemType().equals(ItemType.GOLD)) {
int amt = item.getNumOfItems();
item.setNumOfItems(0);
MobLoot ml = new MobLoot(this.absCharacter, amt);