Write static_rune_lookup from the loaded race and class caches at world boot
The DB views char_perAccount and dyn_trash_detail lost their race and class names when 2.11 dropped the Phase 2 tables. The world server now rewrites the generated static_rune_lookup table (ID, type, name) after the second Race.loadAllRaces(): 26 player races, 4 base classes, the promotion runes and the CSR promotion rows 2901-2911. One transaction (delete, batch insert, commit); on any failure it rolls back and logs a warning, the boot continues. Names come from the runes: races use obj_name (as in 2.3), classes the rune names, so DB typos such as "Theif" become "Thief" in the views. No gameplay change. Needs JSON-Refactor-Plan/sql/2.12-rune-lookup.sql (table, level functions, views) run before boot. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -484,6 +484,9 @@ public class WorldServer {
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mbEnums.RaceType.initRaceTypeTables();
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Race.loadAllRaces();
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Logger.info("Writing rune name lookup for the DB views");
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dbRuneBaseHandler.WRITE_RUNE_LOOKUP();
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if (ParityCheck.isEnabled()) {
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Logger.info("Running DB/JSON parity check");
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ParityCheck.run();
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