Read item weight, value and base name through the bridge

Consumers of the legacy ItemTemplate item_wt, item_value and
item_base_name now read getItemWt(), getItemValue() and
getItemBaseName() on template.cacheTemplate.

Parity (offline, scripts/p14.py, 7586 templates): 0 differences in
item_wt, item_value and item_base_name. No value changes expected.

JSON-Refactor-Plan Task 1.4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-19 12:44:35 -04:00
1 parent b8ac8cce3e
commit dc4a9ee08a
29 files changed
+59 -59

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@@ -271,13 +271,13 @@ public enum CombatManager {
if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
//check if Out of Stamina
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
if (attacker.getStamina() < (weapon.template.cacheTemplate.getItemWt() / 3f)) {
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
}
}
float stam = weapon.template.item_wt / 3f;
float stam = weapon.template.cacheTemplate.getItemWt() / 3f;
stam = (stam < 1) ? 1 : stam;
attacker.modifyStamina(-(stam), attacker, true);
} else