Read item weight, value and base name through the bridge
Consumers of the legacy ItemTemplate item_wt, item_value and item_base_name now read getItemWt(), getItemValue() and getItemBaseName() on template.cacheTemplate. Parity (offline, scripts/p14.py, 7586 templates): 0 differences in item_wt, item_value and item_base_name. No value changes expected. JSON-Refactor-Plan Task 1.4. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -271,13 +271,13 @@ public enum CombatManager {
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if (weapon != null && !attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
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//check if Out of Stamina
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
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if (attacker.getStamina() < (weapon.template.cacheTemplate.getItemWt() / 3f)) {
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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return;
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}
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}
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float stam = weapon.template.item_wt / 3f;
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float stam = weapon.template.cacheTemplate.getItemWt() / 3f;
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stam = (stam < 1) ? 1 : stam;
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attacker.modifyStamina(-(stam), attacker, true);
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} else
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