Read item weight, value and base name through the bridge

Consumers of the legacy ItemTemplate item_wt, item_value and
item_base_name now read getItemWt(), getItemValue() and
getItemBaseName() on template.cacheTemplate.

Parity (offline, scripts/p14.py, 7586 templates): 0 differences in
item_wt, item_value and item_base_name. No value changes expected.

JSON-Refactor-Plan Task 1.4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-19 12:44:35 -04:00
1 parent b8ac8cce3e
commit dc4a9ee08a
29 files changed
+59 -59

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@@ -94,7 +94,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
return true;
if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID != 0)
if (!npc.charItemManager.hasRoomInventory(sell.template.item_wt)) {
if (!npc.charItemManager.hasRoomInventory(sell.template.cacheTemplate.getItemWt())) {
ErrorPopupMsg.sendErrorPopup(player, 21);
return true;
}
@@ -104,7 +104,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
//get goldItem cost to sell
cost = (int) (sell.template.item_value * (sell.combat_health_current / sell.template.combat_health_full));
cost = (int) (sell.template.cacheTemplate.getItemValue() * (sell.combat_health_current / sell.template.combat_health_full));
float bargain = player.getBargain();
float profit = npc.getBuyPercent(player) + bargain;