Read item weight, value and base name through the bridge
Consumers of the legacy ItemTemplate item_wt, item_value and item_base_name now read getItemWt(), getItemValue() and getItemBaseName() on template.cacheTemplate. Parity (offline, scripts/p14.py, 7586 templates): 0 differences in item_wt, item_value and item_base_name. No value changes expected. JSON-Refactor-Plan Task 1.4. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -94,7 +94,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
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return true;
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if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID != 0)
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if (!npc.charItemManager.hasRoomInventory(sell.template.item_wt)) {
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if (!npc.charItemManager.hasRoomInventory(sell.template.cacheTemplate.getItemWt())) {
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ErrorPopupMsg.sendErrorPopup(player, 21);
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return true;
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}
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@@ -104,7 +104,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
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//get goldItem cost to sell
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cost = (int) (sell.template.item_value * (sell.combat_health_current / sell.template.combat_health_full));
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cost = (int) (sell.template.cacheTemplate.getItemValue() * (sell.combat_health_current / sell.template.combat_health_full));
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float bargain = player.getBargain();
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float profit = npc.getBuyPercent(player) + bargain;
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